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Cram Mode

Your Game Plan optimises what you will still remember on exam day. Cram Mode optimises points gained per hour you have left. Different job, different maths.

Written by Tyler Read

Your Game Plan optimises what you will still remember on exam day. Cram Mode optimises points gained per hour you have left. Different job, different maths.

It is built for the final week. It is never blocked before then — but more than a week out, the Game Plan is the better tool and the page says so.

What we found

Everyone can see the diagnosis, trial included. It names how many questions sit in the band where more practice can still move your score, how many things are pure memorisation, and which of your domains it is triaging — with the points available in each.

It deliberately skips two things: what you have already banked, and what is not reachable in the time you have left. The middle is where the points are.

The block

Choose how long you have — 25 minutes, 50 minutes or 90 minutes — and it fills the block with five phases:

  1. Warm-up — a fast, ungraded flip through your shakiest cards. Nothing counts against you.

  2. Weak-point strike — the questions where you can still gain points, interleaved, with the explanation the moment you miss one.

  3. Memorizables — the numbers and thresholds. Arbitrary recall, which is what a mnemonic is for.

  4. Timed mini-mock — short, on the clock. Points lost to pacing are the cheapest ones to win back.

  5. Close-out — where you stand, and the one thing worth doing next.

You can stop or skip a phase at any point. The plan is fixed when you start the block; end the session for a fresh one.

Two things worth knowing

  • The mini-mock does not use one of your mock sittings. It is not a catalog mock.

  • The block runs as a focus session, so it counts toward your streak.

Running a block comes with a paid pass. The diagnosis stays open either way — you can see exactly what we found before you decide.

cram mode
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